Setting Introduction

Contained under in the Setting Category are characters, places, organizations, and other information relating to No-Mans Land. The information here is only what campaign players and PCs know. Feel free to make notes with your own inferences and theories!

Introduction
The campaign is set in the world of 2111. Fifty years ago, global civilization collapsed. The End was the unavoidable culmination of ten years of global total war. Many people died by nuclear annihilation, and many more in the following years by disease and starvation. Ten years after the End, climate stabilized and the world began the slow climb back to civilization. But it's been slow going -- after another forty years, little apparent progress has been made.

The player characters (PCs -- that's you guys!) were raised in the Garden, an isolated community in the mountains of Pennsylvania. The town prospered thanks to strong leadership from John Gardiner, who led a tiny band of survivors to the abandoned mining town in the fall of 2052. They came with little more than some bags of seed, rusty tools, and a few hunting rifles, and from that meager beginning built a relatively healthy, if insulated and sometimes backward, community. Vigorous education, strong discipline, and vigilant security ensured that the Garden's children grew up skilled and intelligent.

Of course, sooner or later you had to leave the Garden. You knew you wouldn't be living your lives there. You know there are greater things to come.